ABOUT:
I worked on a team of 4 programmers (including myself) to build a 2.5D Platformer called ‘Unlit’ in a time period of 4 months. The engine we built is called the Whisky Engine and is written using C++ with a few libraries like OpenGL, GLM, SFML etc. The engine is built on a component-based design.
MY ROLE:
- Physics programming:
a. Implemented the physics engine.
b. Used SAT to implement AABB colliders
c. Also implemented were colliders for spheres and planes, and raycasting. - Gameplay programming:
a. Implemented, tested and fine tuned player input.
b. Unlit is a platformer, so most of the gameplay revolved around input and how the player can traverse the world. - Level design:
a. Implemented 3 out of the 4 levels that we had in the final release of the game. Did so using our custom built level editor. - Environment Artist:
a. Modeled and textured all assets except for the main character. Used Blender, 3DS Max and Photoshop.
CREDITS:
1) Egemen Koku: Tools Programmer/Engine Programmer
2) Lisa Sturm: Producer/UI Programmer/Gameplay Programmer
3) Sai Narayan: Physics Programmer/Level Designer/Gameplay Programmer
4) Volkan Ilbeyli: Graphics Programmer/Engine Programmer