Unlit

ABOUT:

I worked on a team of 4 programmers (including myself) to build a 2.5D Platformer called ‘Unlit’ in a time period of 4 months. The engine we built is called the Whisky Engine and is written using C++ with a few libraries like OpenGL, GLM, SFML etc. The engine is built on a component-based design.

MY ROLE:

  1. Physics programming:
    a. Implemented the physics engine.
    b. Used SAT to implement AABB colliders
    c. Also implemented were colliders for spheres and planes, and raycasting.
  2. Gameplay programming:
    a. Implemented, tested and fine tuned player input.
    b. Unlit is a platformer, so most of the gameplay revolved around input and how the player can traverse the world.
  3. Level design:
    a. Implemented 3 out of the 4 levels that we had in the final release of the game. Did so using our custom built level editor.
  4. Environment Artist:
    a. Modeled and textured all assets except for the main character. Used Blender, 3DS Max and Photoshop.

CREDITS:

1) Egemen Koku: Tools Programmer/Engine Programmer
2) Lisa Sturm: Producer/UI Programmer/Gameplay Programmer
3) Sai Narayan: Physics Programmer/Level Designer/Gameplay Programmer
4) Volkan Ilbeyli: Graphics Programmer/Engine Programmer

SCREENSHOTS:

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