| Programmer | Technical Artist |
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Programming
3D Physics Engine using GJK, EPA and Sequential Impulse Solver
Interactive Material and Element system from Breath of the Wild
Fluid Simulation using SPH and OpenCL
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The Village
Unlit
The Nightmare
Technical Art Demo Reel
Volumetric Fog
Raymarching using Signed Distance Fields
Unconventional ways to make Emissive Masks
Programming
Technical Art
Level Design
Game Design
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