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3D Physics Engine using GJK, EPA and Sequential Impulse Solver
Interactive Material and Element system from Breath of the Wild
Fluid Simulation using SPH and OpenCL
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Technical Art Demo Reel
Volumetric Fog
Raymarching using Signed Distance Fields
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Level
Screenshots of my level design work
Posted on
March 16, 2017
March 16, 2017
by
Cyber Shaman
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